using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;

public class Spawn : MonoBehaviour
{
    public Data[] mons;
    public float waveInter;
    public static int alive = 0;
    public static bool isDone = false;
    public Text numTxt;
    void Start()
    {
        alive = 0;
        isDone = false;
        StartCoroutine(MonSpawn());
    }
    private void Update()
    {
        numTxt.text = alive.ToString();
    }

    IEnumerator MonSpawn()
    {
        for (int i = 0; i < mons.Length; i++)
        {
            for (int j = 0; j < mons[i].monNum; j++)
            {
                alive++;
                GameObject mon = Instantiate(mons[i].monPrefab, transform.position, Quaternion.identity);
                yield return new WaitForSeconds(mons[i].monInter);
            }
            while (alive > 0)
            {
                yield return null;
            }
            yield return new WaitForSeconds(waveInter);
        }
        isDone = true;
    }
}
