using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Audio;

public class Menu : MonoBehaviour
{
    public Animation ani;
    public AudioMixer mixer;
    private void Start()
    {
        Time.timeScale = 1;
    }
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }
    }
    public void LoadScene(string str)
    {
        SceneManager.LoadScene(str);
    }
    public void Quit()
    {
        Application.Quit();
    }
    public void LoadAnim()
    {
        ani.Play();
    }
    public void setVol(float vol)
    {
        mixer.SetFloat("Vol", vol);
    }
}
